![]() ![]() Some items that could also serve the protagonist and his/her companions. why? Perhaps he has something that caught his attention. Are you ready to walk these dark tunnels? Will you help to tame the old desire for revenge?Ĥ) The Bone Collector and the Missing Halfling: there is a certain man Sarevok wants to find. Will you investigate the lower floors and face the past of the hold that today is used as a resting stop for many travelers?ģ) The Parted Lovers of Ulgoth's Beard: this new quest sends you on a mission to check the Lighthouse and secret caverns on the edge of Ulgoth's Beard. The place may hold something more than rats and barrels. At some point, when leaving the Inn, you will be approached by a scholar that wants to investigate some circles in the Sword Coast that open door to hideouts - unusual places that hold keys to powerful energy that may be of great use.Ģ) Shadows Below the Friendly Arm Inn: a new quest, which allows you to visit basements of the Friendly Arm Inn. You need to start a new game to enjoy most of the new stuff.ġ) Circles of Interest: a new quest that starts at the Friendly Arm Inn. I tried to make even the "FedEx quests" a bit more interesting. I hope such a mix will make this a nice mod that offers both simple tasks and some more. There is a total of 24 small-to-medium quests, some are like "fetch something and bring it here" while others will be "discover what actually happened here". I tried to make new content vivid, but also appropriate for BG1 and its experience limit cap. They are to add new flavor carefully, making the existing content look richer, rather than overwhelm low-level party with high-fantasy stuff. The quests are not as big as the Werewolf Isle quest or Durlag's Tower. Would you like to get an additional small story that's set under the existing Ulcaster School? Or maybe you'd like to discover a new cave not far from Gullykin? Perhaps a new quest that's to involve the Gnoll Stronghold area? Shades of the Sword Coast includes new areas, yet not accessed by the Worldmap, but through existing places. I would like to offer Baldur's Gate fans some small- and medium-size quests that are to fill some "gaps". Because of that, I've decided that my next quest mod should be for BGEE, rather than IWDEE or BG2EE. this feeling that what we saw wasn't enough. However, the game includes many "holes" that lack interesting characters or content, leaving us with the idea of both excitation and. The first part of Baldur's Gate presents to us many areas and gives us much freedom. ![]()
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